Recent content by CrazyGunner

  1. C

    Pro 2 Type Pack

    Will this pack be updated? I want at least just rotated weapons fixing cuz I like this pack so much :'(
  2. C

    Entry Team Pack (Temporary name till i get a better name)

    How about adding M16A3 and Mk 12 SPR? I would like to see some full length AR-15 :D
  3. C

    Closed Every gun model become broken after updated to 1.1.0f

    Okay, I've seen a patch note, and now I understand it. This is kinda sudden change... I don't know if some old pack in the forum will get noticed by its creator and get updated or not :'(
  4. C

    Closed Every gun model become broken after updated to 1.1.0f

    After I updated the mod to 1.1.0f, every gun from the content pack except Prototype 1.1.0f became broken. Some gun model were shown flipped, and some were invisible.
  5. C

    Gun shake too much when firing (1.0.19f)

    I mean, the gun model recoil also depends on x value in aimPointMap. For example, I made the x value of holo sight on my LR-300 4.4. When I shoot it while aiming down with holo sight, the gun will shake so much like in the video.
  6. C

    Gun shake too much when firing (1.0.19f)

    It's fixed, but still, I think it is weird that the model recoil scale up with x value in aimPointMap. Can you maybe fix this mechanic in the next update?
  7. C

    RPM

    Ugh, I think I calculated them wrong, but now I know which RPM stands for which tick rate. 1 Tick = 1200 RPM 2 Tick = 600 RPM 3 Tick = 400 RPM 4 Tick = 300 RPM 5 Tick = 240 RPM 6 Tick = 200 RPM and so on... You can calculate them by divide 1200 with the number of tick you want to know.
  8. C

    Gun shake too much when firing (1.0.19f)

    The weird thing is this bug only happens with guns that I made them be able to attached some sight that the original version of their files didn't list, like that LR-300 (from Pro 2 Type pack) in the video. Also, it is weird that when I rolled back the mod version to 1.0.18f, this bug still...
  9. C

    Gun shake too much when firing (1.0.19f)

    When I updated the mod to 1.0.19f, the gun recoil become broken. All guns shake too much when firing, and this is more noticeable with guns that have high rate of fire and attached with custom sight.
  10. C

    Broken Burst Fire Mode

    The burst fire mode on every gun is kinda broken. When I switched to that mode and left clicked, the gun shoot in semi auto instead, and rarely pop a burst shot.
  11. C

    RPM

    Yes, nothing can be changed. You can choose RPM only 1200, 600, 300 and so on.
  12. C

    Incendiary Ammunition?

    I saw that in the bullet file, we can put some potion effect in the bullet, but what about fire? Is it possible to make an incendiary ammo in this mod at this moment?
  13. C

    RPM

    I think it is impossible because it based on Minecraft's tick rate which is 1/20 secs. 600 RPM = 2 Ticks 1200 RPM = 1 Ticks 300 RPM = 3 Ticks They're literally fixed numbers, and yes, if you adjust from 600 RPM (2 Ticks) to 601 RPM, it will count as 1200 RPM (1 Ticks) somehow.
  14. C

    Invisible Models

    Sometimes when I started a game in single player, all gun models turned out vanishing. I tried reopening a world, but it didn't work. The only solution I've found right now is just restarting a game. (I don't know if this problem can be occurred in multiplayer too or not.)
  15. C

    Gun Carry Limit

    Yeah, but I think there should be an option for the normal inventory too.