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  1. Vetal_stalker

    Dangerous Zone content pack

    No one was waiting, but here it is. I have been developing this for several months, so this has a bit of a quality (in my opinion). This pack has some "know how"s: - A well made optics, which will let you hit targets at all visible distances. I've been working on this aspect for a long...
  2. Vetal_stalker

    Hitboxes

    Well, not much to say. Hitboxes are static, that does some bad results with mobs seeing player.
  3. Vetal_stalker

    Shells

    Shells are invisible for new bullets which I tried to add. I tried to add a special shell model for a bullet using a 12gauge as an example, but it gave no result. Then I removed "shellModelFileName" line expecting to see a standard shell model (it's called default.obj I guess), but there was...
  4. Vetal_stalker

    Weapon movement when aiming

    Breathing effect causes scope and point of impact discrepancy. This prevents shooting accurately at long distances.
  5. Vetal_stalker

    Fixed recoilAimReducer

    This thing doesn't work with a sight equipped:
  6. Vetal_stalker

    RPM

    Is there any possible way to make a proper 600+ RPM? It's ok with values below and equal 600 rpm, but if I set it even to 601 it doesn't seem to work well, making the gun shoot too fast. I made a short video about this problem. The first AK is 600 and the second one is 601.
  7. Vetal_stalker

    OBJ issue

    One of my models has serious issue when implemented to the game. It looks just fine in Blender But when I load my game... Any ideas how to fix this? Other models seem to be fine...
  8. Vetal_stalker

    Several questions

    How can I make a classic 2D score texture instead of 3D rendering? And the second question is: how to make a full set armor instead of three different parts (chest, pants, helmet)? If there's no such functions, then it would be really cool to have ones. Thank you.
  9. Vetal_stalker

    Jamming

    It would be cool to have a jamming chance parameter.
  10. Vetal_stalker

    Scope bugs

    I discovered some strange bugs the culprit of which is most likely the optifine. When I turn off sun and moon in game options (some shaders demand that), strange things start to happen to the surface. It happens also with holo sights. PLUS there's a strange issue with scopes, they are not...