"attachments": {Like the topic said, in the gun render file, there are only "sight" and "barrel" in attachmentPointMap section which is an overall setting, not individually. So, are there any way to set the position of each attachment on each gun?
Oh, I haven't noticed that file. Thank you so much."attachments": {
"positionPointMap": {
"prototype.acog_scope": [
{
"x": 0.0,
"y": 0.0,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
],
"prototype.docter_sight": [
{
"x": 0.0,
"y": 0.0,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
],
"prototype.long_scope": [
{
"x": -1.0,
"y": -0.05,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
],
"prototype.holo_sight": [
{
"x": 0.0,
"y": 0.0,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
]
},
"aimPointMap": {
"prototype.acog_scope": [
{
"x": 0.0,
"y": 0.2,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
],
"prototype.docter_sight": [
{
"x": 0.0,
"y": 0.4,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
],
"prototype.long_scope": [
{
"x": 0.0,
"y": 0.3,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
],
"prototype.holo_sight": [
{
"x": 1.1,
"y": 0.25,
"z": 0.0
},
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
]
}
},
m4a1 in default pack
Hello, what is a larger pic ?I have one more question. How to set gun offset scoping for each sight? I want to make some sight get a larger pic without changing their position.
Thank you for your reply. I just figured it out that I have to change the x value in aimPointMap section, and now it's solved.Hello, what is a larger pic ?
You want to adjust the size of the scope overlay texture depending of the scopes attached ? If so, the size of the overlays textures are fixed and can't be resized depending of the scopes mounted.
Protoxy.
Oh ok.Thank you for your reply. I just figured it out that I have to change the x value in aimPointMap section, and now it's solved.